Maybe that was the warning; the still before the storm; that half-a-second after the match has been struck, but just before the flame ignites. Then it is inevitable. Then it is too fast to stop it, and too fast to react.
Then all of the sudden, these hundreds of thousands of dead became… undead… and the real war began.
It's been a year since the Infection first broke out. It's been a year. A year of Hell. It's getting harder and harder to send anyone out anymore. We saved so much gasoline when we first moved into the compound, and now it's almost gone. The bus is the closest thing we have to an armored car, so it's the safest thing to go out in to find supplies.
Locations:
Woods: The woods are plentiful and deep. The trees sing in the wind. And it’s almost peaceful here. Of course, the thick trunks and foliage can present a problem with finding the undead, but maybe it works both ways. The strong scent of nature covers human scent a little bit, so if you are upwind, or there is no wind at all, you are safe. The wood is strong for building and dry for fires. Squirrels chitter here.
River: The river comes from the north, actually cutting through part of Asylum and touching the edge of the Hub, but it’s presence it the best felt in The Still. The river is wide and fast, and ample salmon swim here. The water is fresh, unless the dead get into it upstream. One time, in Asylum, the people burned the dead and threw the ashes in the river, and Reverend’s wife got sick and died.
Abandoned Compound:- On the edge of the woods, away from the city – in fact, I’m not even sure if the city folk knows the compound is there, or the survivors would know about the compound – there is a little haven. It has a dusty kitchen and bed, and is good for an longer stay, maybe even to live in. It's fenced in, and underground, so it makes for a decent plan to keep zombies out. There is fresh water that runs to it, and electricity. That is about it.